Forum: Poser - OFFICIAL


Subject: poser: fundamental flaws in characters

structure opened this issue on Nov 27, 2013 · 173 posts


RorrKonn posted Tue, 03 December 2013 at 12:56 AM

Quote - The second biggest flaw that the Poser figures have are their limitation of use. Like Genesis, those figures are pretty much tied to the Poser application. The G2's and Miki are at least available  independent of Poser. It would be nice if their rigging worked in other programs as well.

You lost me here.
Poser has Fussion .& DSON for Genesis so Poser can be used as a plug for Max,C4D etc etc.

You can export anamtions out of DAZ.So DAZ can be used as a plug for Max,C4D etc etc.

Not that this gets done a lot if ever.
You could export animations out of one Main App n use the animation in a other Main App.

Any exported anamations out of main app's probably done for Games.


99% of Main App's tech rigs,dynamics,shaders etc etc don't cross over from one app to another.
Just like DAZ n Poser about all ya can do is export a .obj .
Get a mesh with UV's,
Probably half to fight with the textures to get them where they belong.

You can get any of DAZ n Poser Meshes ,UV's n textures in any app that has .obj.

 

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