structure opened this issue on Nov 27, 2013 · 173 posts
WandW posted Tue, 03 December 2013 at 6:40 AM Online Now!
Quote - Ghost-Bones also makes cloth-refitting harder. You need to run an "outfitter" tool, whereas if you use JCM's, you either dont need to do anything at all, or simply transfer the weightmaps and JCM morphs to your clothing, which you can do directly in the PP-2014 pose room. Finally, you can't easily select ghost-bones by clicking on them, which makes manual posing a lot harder. The only real niggle I have about Genesis is the fact that I constantly have to manually select the hip bone in the menu, because clicking on the figure's hip selects the "pelvis" actor. The old "buttocks" grouping was much more "posing friendly"
There's a hip handle for Genesis in my IK for Genesis package...
http://www.sharecg.com/v/67133/browse/11/Poser/Inverse-Kinematics-for-DAZ-Genesis-in-Poser
As far as ghost bones go, they are harder for cloth refitting, but easier for cloth creation, and they work better for tight fitting clothing, at least on V4WM vs fixed V4 with fix morphs added to the clothing...
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