structure opened this issue on Nov 27, 2013 ยท 173 posts
vilters posted Tue, 03 December 2013 at 7:17 AM
It all starts with a lean and clean object file.
Edgeflow and topology are WAY more important then brutal poly count.
Then try to keep the cr2 as lean and clean as possible too.
The more stuff you put into it, the less end user friendly it becomes, and the more prone to errors it gets.
Some figures do have good meshes, but the cr2 completely ruins them.
From Poser 1, and that has been a long time, I have been:
Corecting object files
Deleting unwanted stuff; Magnets, JCM's, Material zones; You name, I delete it.
Never-ever seen symmetrical ones, so out they go by definition. I do not even look at them any more.
Allow me to add : Deflating balloons into breasts that look like breasts.
HUGELY IMPORTANT and highly underestimated: DELETING or MERGING material zones.
Why, oh why so many material zones? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
They are also a pollution in a DEFAULT NATIVE Poser figure.
If some end user wants extra material zones?
Its a piece of cake to make them from inside Poser.
But, once you have them?
Poser has no native way to delete them.
It is technically impossible as they are in the object files and int he cr2.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!