structure opened this issue on Nov 27, 2013 · 173 posts
RorrKonn posted Tue, 03 December 2013 at 9:41 AM
Quote - These blendshapes might work well for animated toons and characters without much body detail, but you can't get as detailed a deformation from a single bone (Or a combination of several) than you can get from a morph. You also destroy the whole infrastructure people built around "conventional" cr2's. I also find it hard enough to navigate a standard cr2. I rather not imagine how convoluted it gets with all those additional actors. ( I think I opened V4's once in a text editor, recoiled in horror and never touched it again) And of course I want to select ghost bones, as they often need manual re-adjusting for complicated poses. At least with the figures I've worked with so far. Poser simply is not the same as professional 3D. Maybe this will make my point clearer: Of course a fuel injected, computer controlled engine will be more efficient, run faster and be all around "better" than an old fashioned one with a carburettor and a simple mechanical ignition. But if even the slightest thing breaks with that modern engine, you're SOL without professional help because it's way too complicated for the average layperson to repair. But the conventional engine can be easily fixed with a handbook and a few simple tools unless something really serious has gone wrong. That's what I want a Poser figure to be: So easy to "maintain", so rugged that those who are interrested in it can still tinker around with it without getting frustrated immediately. So, sorry, I'll stay with my old fashioned morphs. Poser is built upon object files and morphs, and all the tools were made to handle object files and morphs. BTW, the cr2s of my custom figures are about 5mb each compressed. That includes expression morphs and a couple JCM fixes. It's not that I need a couple dozend JCM's or so for good bending. It's usually a pair for the armpits and a pair for extreme "ankles behind your neck" poses. M3RR's cr2 above is 4.83mb including all his default body and expression morphs with just a pair of JCMs. I don't think you can get any simpler and easier to use than that.
What's ya render look like with a bodysuit on or just cloths ?
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