Forum: Poser - OFFICIAL


Subject: poser: fundamental flaws in characters

structure opened this issue on Nov 27, 2013 · 173 posts


shvrdavid posted Thu, 05 December 2013 at 6:41 PM

Quote - These blendshapes might work well for animated toons and characters without much body detail, but you can't get as detailed a deformation from a single bone (Or a combination of several) than you can get from a morph. You also destroy the whole infrastructure people built around "conventional" cr2's. I also find it hard enough to navigate a standard cr2. I rather not imagine how convoluted it gets with all those additional actors. 

You obviously didn't read what I wrote. It is no harder to navigate than any other CR2, if you loaded the cr2 and stayed in the pose and mat room it would look and work like any other Poser character. You wouldn't even know there were additional bones.

Condem what you have never seen.......

Your analogy of classic cars is fitting....... In ways you may not even realize....



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