Cybermonk opened this issue on Dec 14, 2013 ยท 14 posts
Cybermonk posted Sun, 15 December 2013 at 5:25 PM
I found a good use for booleans. After I made the head I decided to do the rest of the body. I roughed out the basic shape box modeling. Subdived it and did a boolean union. Turn on dynamic topology and smooth out the join and go from there. Did the same thing with the hands. Saves from having to pull everything out and speeds things up.