scullygirl818 opened this issue on Oct 30, 2012 · 47 posts
kyoto_kid posted Wed, 18 December 2013 at 10:38 AM
If Daz isn't willing to bring Hexagon up to date, they should hand it off/sell it to someone who will. The UI is one of the best I've seen (and light years ahead of Blender or Wings). We don't need another "all in one"/"Swiss Army Knife" type application like Carrara or Blender has become. We need a solid basic modelling/UV mapping/sculpting programme that supports other 3D software like Studio, Poser and Vue.
I'm not interested in a progamme that can do everything as for one, this usually means compromising the individual features so it doesn't become unweildy or prohibitively expensive, and second, I like many others already have a lot invested in my 3D toolset and have no need for redundant features. The one component that is missing in this equation is a well designed stable modelling application.
As I've mentioned elsewhere, Daz has a potentially powerful trio of interconnected progammes - Studio, Hexagon, and Bryce - that could become a powerful 3D suite. Each on their own, is superior to the different "rooms" in Carrara as they focus more in depth on the specific tasks: Studio as the core for morphing, posing, rigging, and animation, Bryce for large scale ecosystem and environment generation, and Hexagon for modelling, UV mapping (and hopefully) sculpting. This type of modular approach would be more powerful and efficient in the long run than trying to cram everything into a single application.
This is how Blender should have been configured rather than the overly unweildy programme it has become.
Quote - > Quote - if Daz took a few months to devote some time and effort to cleaning up and updating Hexagon They could have a very nice powerful modelling tool that would be worth the original price it sold for five years ago
The tools used to program Hexagon are old now. Hexagon still needs to have a revamp done to it, to get its code compatible with today's operating systems and programming libraries and compilers. A total and complete re-write in other words. wxWidgets (Hexagon's GUI) wasn't being updated for the newer C++ compilers in use. It's finally been updated since 1998 (yes, wxWidgets was old when Hexagon was first released), so the newer Microsoft Visual C++ compilers for the newer Windows environments can finally be used to do a re-write of Hexagon (instead of just pasting a hack here and there in its old existing code).
...forsaken daughter is watching you.
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