Forum: 3D Modeling


Subject: So, what are YOU working on?

LuxXeon opened this issue on Jul 27, 2013 · 154 posts


LuxXeon posted Mon, 23 December 2013 at 7:27 PM

Starting to piece the object together, now that all the elements are modeled.  Not quite as easy as I thought.  I didn't consider the angle of the bells when I was modeling them, so I had to manipulate the objects after UVmapping, which I don't particularly like to do.  My software has a "preserve UV" feature, which I hope did what it was intended to do, otherwise the UV's might be a little skewed.  I'll only offer this freebie as a limited download on my DA page, because i'm leary about the texturing.

I was hoping to just add arbitrary UV's here, because the intention on these objects is mostly for whatever procedural maps you want to apply in your software of choice, but I did include a "Happy Holidays" displace or bump map for the bells, if you wish to use them.  You can see them in this wireframe screecap.  They're just black and white maps, which can be placed in the bump or displacement channel of most software.  There will be no color or specular maps included, because most materials are just your standard metal, and velvet (for the ribbon), and diffuse color channels.

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