yarp opened this issue on Nov 18, 2013 · 52 posts
SinnerSaint posted Wed, 25 December 2013 at 8:43 PM
Yea, Zedbrush could probably remain 32bit even 10 years from now, when most systems are running a 128bit architecture (or whatever the future bit technology will be). The wonders of volumetric sculpting. Once you convert the dynamic voxel-based model to hard polygons, however, the impact on memory consuption is the equivalent to dropping an anchor into a bathtub. It could easily handle 1 billion voxel faces, but ever try to import 1 billion quads into zedbrush? The limit of it's ZRemesher is about 8 million polys (tri or quad), limited by the 32bit, 4gig architecture. Not that this is ever a realistic roadblock to most projects, but it's there.
Zedbrush 5 will no doubt be 64bit.