JANNEMO opened this issue on Dec 24, 2013 ยท 11 posts
JANNEMO posted Fri, 27 December 2013 at 5:55 AM
Hey,
thanks for all these answers !
As you said, zbrush is far too complicated to be useful as i have short deadlines...
I think i now have a pretty good workflow, atleast for my level of exigence :
Started from 123D tool from autodesk, get me a ruff scanned head, but with terrible texture UV
work on the mesh in Sculptris, (which is like zbrush for noobs)
Texturing and UV in 3D coat (also very user-friendly)
Now, i need better pictures for the texturing. I will show you the result when it's done :)
Finally, i had to do more work than i expected. I wish there was a tool to get M4 head geometry follow my scanned head geometry, to be able to have a custom M4 with expressions, etc. Next step is learning zbrush to do that. But for now i only need a static head so it's ok for me !