Believable3D opened this issue on Jan 01, 2014 ยท 86 posts
Believable3D posted Wed, 01 January 2014 at 7:50 PM
Phil: The Poser render took just over 55 minutes in Queue Manager and mostly rendered after I went to bed. (Keep in mind this is 64 bit on a machine with 32GB of RAM, although I'm not sure how much RAM QM actually uses.) I can't say exactly with Lux, because I was doing a few things simultaneously and off and on. I'd venture to guess that image is at least a couple hours (not using GPU). It's a little under 800 S/p, so obviously could go on longer and still improve. But I doubt it will ever look as good as the Poser render.
WandW: Yes, I generally remove backfacing polys in Poser, but aside from that Lux does do a better job with handling the way clothing relates to the body. That said ... I can't agree with you in preferring the Lux render in this case. Arguably, the eyes are more realistic, but it's close. And the hair ... other than the backfacing issue, the Poser render is worlds better.
Again, though, I'm a Reality/Lux novice. And I also suspect that Lux will shine better on outdoor scenes. The other thing is that Lux probably improves dramatically the better the texture is, whereas Poser has ways of hiding a poor texture (so long as it doesn't have a lot of baked-in specular). Things might shift if I used a better texture. (This texture is one I composited and edited from merchant resources.)
Either way, I like having both options. Reality will be more viable for me once it gets support for dynamic hair, as I generally avoid the transmapped stuff.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3