Believable3D opened this issue on Jan 01, 2014 · 86 posts
monkeycloud posted Mon, 06 January 2014 at 2:06 AM
Quote - > Quote - I take it if my figure has SSS mats (or other complex shaders) in Poser, that I don't have to strip the shader down to just it's texture maps before I work with the scene in Reality? i.e. does Reality Studio ignore any Poser shader nodes it doesn't need, if they are present?
That is correct. Reality knows how to traverse the Poser shader tree and convert all those nodes to the closest useful representation. Using simpler materials simply makes the process slightly faster and takes less memory.
Cheers.
Excellent - thanks Paolo :-)