Here's the last render I had with only meshlights in Reality-Lux. That's when I gave up for the moment and switched back to using my spotlight. But it has to be primarily a materials issue rather than a lighting issue. It would be nice if Reality had a material setup not just for skin but for some of the eye parts. I've experimented very little away from the default because I don't know what I'm doing. (One thing I did try was make the Eye Surface a very thin glass, but that didn't work at all ... it didn't appear that the eyes were going to even render, so I stopped the render.)
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3