basicwiz opened this issue on Jun 06, 2013 ยท 258 posts
Jepe posted Wed, 08 January 2014 at 10:18 AM
I think it is this "roughness" that causes the neat patterns on the cushions and this roughness isn't there in the reflections. So it seems it's not the velvet node but the other nodes in the shader that aren't visible in reflections. The other nodes are noise, clouds, fractal sums, and a lot of mathematical operations. :(
I rendered the original with Raytrace Depth of 5, but also samples with 12, it made no difference.