Believable3D opened this issue on Jan 01, 2014 · 86 posts
Pret-a-3D posted Thu, 09 January 2014 at 10:49 AM
You will get betters results by simply using the standard materials for your model. Given the physics-based shaders of Reality and Lux there is no need to use complex shaders in your model.
Make sure that you have a diffuse map, a bump map and, possibly, a specular map, and Reality will do the rest.
Cheers.
Paolo
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