Believable3D opened this issue on Jan 01, 2014 · 86 posts
Snarlygribbly posted Thu, 09 January 2014 at 5:21 PM
Ah, yes, that shader looks very familiar :-)
The EZSkin shader.
I'm a bit confused about the message you're trying to give here. Earlier in the thread you gave the advice:
Quote - You will get betters results by simply using the standard materials for your model. Given the physics-based shaders of Reality and Lux there is no need to use complex shaders in your model. Make sure that you have a diffuse map, a bump map and, possibly, a specular map, and Reality will do the rest.
So, a utility which ensures the shader is simply using the standard materials and has the stated maps, will give better results?
Or not? The last post suggests that there is no need to strip the shaders and that Reality will cope well with complex shaders anyway, making the earlier advice redundant.
Not trying to pick an argument, you understand - I've been following the thread and thought there was an opportunity for me to help out in a small way. Now I'm just confused :-)
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