Forum: Poser - OFFICIAL


Subject: PP2012 with all the tricks / Reality3/LuxRender: side by side

Believable3D opened this issue on Jan 01, 2014 ยท 86 posts


Pret-a-3D posted Thu, 09 January 2014 at 8:43 PM

Quote - Whatever the case, the point is that Reality will not recognize M4 if he is called from the Figures library. That's a significant datum to be aware of.

Nope, I have several figures in the Library and they are recognized correctly. There is something else going on.

Quote - My current render tells me what Reality > Lux can & will do, although it's even more clear than even with high quality Poser renders that textures with any specular and shadows in the image map will look like a disaster (which is as it should be) when rendered properly in Lux.

Are you referring to eyes with the reflections baked in? Those should be avoided in Poser as well, as the lighting will rarely match them. I know that a lot of images maps are made in that way, and that's unfortunate. The hardest problem is with backed-in highlights for hair textures. Those are absolutely the pits.

Quote - One question in this light, however. Will turning down Diffuse_Value in Poser weaken the effect when ported over to Reality?

That will lower the gain for the texture, basically making it dimmer. I would not suggest to use it. It's supported but only for some exceptional cases.

Hope this helps.

Paolo

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