Forum: 3D Modeling


Subject: So, what are YOU working on?

LuxXeon opened this issue on Jul 27, 2013 · 154 posts


EricofSD posted Tue, 14 January 2014 at 12:58 AM

Well, I had to take a break from DT training.   Thought I'd model something from a blueprint and decided to make a sailing ship.  Its the New England Fishing Schooner Benjamin W. Latham, 1902.  Found some really cool blueprints at http://woodmodelbuilding.blogspot.com/p/plans-and-drawings.html

Got the bulkheads built with cv curves and lofted polygons for the hull.  Its still a bit of a mess, but off to a roaring good start.

I'm doing this in XSI.  I think the lofting is better for this in Max. Max lofted cleaner and had some decent adjustments compared to XSI. (though lofting in nurbs and converting might be a better way to go, not sure yet)

But the rotoscope issues are not so good in Max.  Maya has the ability to set up image planes (like Max and XSI and just about any modeler) but Maya does not have distortions in the ortho views (unlike Max).  However, I am not familiar enough yet with Maya to do this so I went back to XSI. 

By the way, XSI can do image planes, but doesn't need them.  I'm finding it a real fast thing to set up the rotoscopes and make some attach to the camera and some remain fixed.  It really helps a lot, and being able to change the xyz size/location of the rotoscope for either camera or fixed projection is also very useful.

Maybe the next project will be in Maya.  For now, I hope to complete the ship and get it textured.  Lots of detail.  Won't be a low poly model.