Cimarron opened this issue on Jan 16, 2014 · 22 posts
Male_M3dia posted Fri, 17 January 2014 at 5:59 AM
Quote - I have asked why Dyson should be. The answer was the folowing:
Dyson is a function that shows DAZ3D which files are used to protect their property and shows the vendors how their files are used.
If you downloaded Dyson as program you will find inside your computer a map called ROAMING, which is to find as followed C: users->> Name>> AppData>> Roaming>>Daz3D>> DysonPoser with a logfile.
Inside the text you will find the shared items which you roam (share) with DAZ3D.
If you downlaod DAZ items today they are called for Poser CF[name] and through Dyson plugin they get readable inside Poser because Dyson is a plugin.
Hope this helps a little to explain what Dyson does. This is probably the meaning that you can't get duf files opened in their new files.
It's not Dyson. It's DSON. ;)
DSON is the new native file format for describing scenes, materials, poses, etc. and allows for scenes to easily read from other computers and will only load things with you have on your system. If I have a scene with a figure and a building and passed that scene to you, and you did not have the building, the scene file will only load the figure.
The previous DAZ format for scenes was a series of unreadable binary format files kept in a data directory; if you wanted to copy a scene to another computer, you had to figure out what binary files went with the scene and copied those along with the scene file otherwise the scene would not load and give you an error message. If one of those files got corrupted, your scene not load as well.
The new format is easily readable and editable in a text editor and allows for portability between computers and users. This format does not mean that is for Poser, it's just the native way DS saves its data now.
The DSON Importer for Poser reads those DSON files via dummy Poser files (such as pz2, mc6, etc... which contains calls to Poser's plugin architecture to DS via DSON) to load figures, props and scenes. This will not work with all files as they have to set up to be read in Poser (clothing properly grouped to work with poser, for example, as DS uses the weightmapping info instead), so when you buy something that uses DAZ's triax weightmapping, it has to say that it works with the DSON Importer for it to work, as someone tested it to work in Poser. Character morphs and textures usually work without special files (you can create the Poser files withing DS to read them), but you may have issues with clothing and some props.