Dann-O opened this issue on Oct 10, 2006 · 823 posts
LuxXeon posted Wed, 22 January 2014 at 1:49 AM
The knot object itself was created directly inside 3dsmax, with the assistance of a Maxscript that uses algebraic formulas and parameter input. The results are output as geometry, and can then be modified with standard polygon tools, or modifiers. I created the knot with the script first, but also added further modification with traditional poly tools.
The new inset circular piece was generated from a hemisphere, and is close to the design I'm looking for. I was considering using maps for the additional details, but the more I can do geometrically, I think, the better. Thinking about it yet again, I might change that middle piece at the last minute, but for now I'm somewhat satisfied with it.
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