ghonma opened this issue on Jan 14, 2014 · 98 posts
aRtBee posted Wed, 22 January 2014 at 11:27 AM
interesting.
16 threads, are you running dual Xeon or so?
pixel samples 8, that's 8x8 antiliasing. 3x3 would do I guess
irradiance cache OFF ? and still artifacts "not too bad". Hmmmm.
smooth polygons OFF ? and everything else is about high quality.
render time?
And I still don't know the question behind this answer.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though