tebop opened this issue on Feb 03, 2014 · 19 posts
hborre posted Wed, 05 February 2014 at 6:54 AM
Take into account, material shaders make or break the 'realism' in eye textures. If you see a tremendous amount of variability between characters, look into the advanced Material Room and compare nodes. Older characters might not render correctly under the latest Poser versions; vendors use different node techniques.
IMO, find a shader node arrangement that works well and apply it to your characters. Don't hardwire yourselves to vendor shader nodes if they don't work your particular Poser version. Although I use the DAZ Elite Eyelight textures, I always apply Snarley's EZSkin to improve the renders.