Forum: DAZ|Studio


Subject: Question about GND4.2 and DAZ

truthordare opened this issue on Jan 26, 2014 ยท 16 posts


truthordare posted Thu, 06 February 2014 at 7:14 AM

CyberDream... just wanted to let you know that your solution for GND4.2's feet/shoe compatibility worked a charm. However...

... does anyone have a solution for her limb bending shortcomings? I am finding that the Perfect Fixes actually remedy her shoulder issues very well, but the insides of her elbows and the backs of her knees, when bent at anything exceeding 90 degrees, are unacceptable by the standard of anyone who is the least bit serious about this medium. Whether the fixes are on or off, her elbows and knees would have to be hidden by limiting poses, camera angles, or postwork. Does anyone have a solution at hand, by any chance? GND4.2 is a potentially beautiful character, even in DAZ (if you know your wayaround shaders and mats), but for practicable use, I can't give her more than a C or C+, especially in light of her being about twice the cost of of other characters that are twice as versatile. In hindsight, I can't see the logic in doing a full-body morph that basically constitutes a crippling regression in V4's functionality.

Failing other options, I might have to try to convert her to Gen2F (when GenX2 comes out) so that I can use her.

Thanks for any suggestions!