Forum: Poser - OFFICIAL


Subject: Possible Poser 10/PP2014 Bugs - Post here so they are seen

basicwiz opened this issue on Jun 06, 2013 · 258 posts


Cage posted Sat, 08 February 2014 at 4:03 PM

The new preview style modifications they've made, to allow a textured-wireframe combo display, really interfere with props in a scene.  It is now impossible to simultaneously view a figure's wireframe while showing a magzone, joint zone, or hair prop in outline mode.  This causes workflow problems.  I doubt SM would consider this a bug, but I definitely do.  Useful functionality in the program has been lost, presumably because someone didn't think through all of the ramifications of a new tweak to the display modes.  This issue is fast becoming my new primary pull-your-hair-out irritation with Poser.  Grumble.  :sad:

Anyway, does anyone have a trick to make the display work the way it used to?

A couple of additional issues I've found.  First, it is no longer possible to tack an actor onto the surface of a figure and weld the new actor on top of the original.  I used to use this to overlay nipples with new UV mapping, where they could serve a dual purpose as a new texturing option and breast body handles.  Or tack on a new genital actor, weld it seamlessly to the existing surface.  A side benefit of this weld trick was that the welded overlay actors would automatically copy the morphs from the actor to which they were welded, if all the vertices matched.  That functionality is gone, presumably as part of the figure skinning changes they've made.  So that's a Poser Techie trick which has fallen away.

The next issue also involves tacking an actor onto an existing figure.  I plug in all the correct cr2 bits to add an actor to the figure, but somehow the weightmaps do not become editable.  Nowhere in the cr2 file can I find any toggle which would allow or disallow editing of the weight maps and joints for the new actor.  I suspect Poser is forcing the issue, based on whether the actor is part of the figure base geometry.  If you want to add an actor to the figure without modifying the base geometry, it seems that you have now lost part of the functionality.  Once again, a Poser Techie trick, a useful one, in my view, has been lost.  Interestingly the smoothscales for the added actor are still editable.  Only the bend-twist-side parameters cannot be altered using the joint tools.

 

None of these are critical issues, all are presumably unintended side effects of progress, but they are all frustrating losses to the functionality of the software.  I see a day coming when we will lose the ability to build figures any way except the "correct" one, and Poser will no longer have the delightful flexibility it has offered users for so long.  :sad:  But I also panic easily about these things.  :unsure:

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.