jbearnolimits opened this issue on Feb 09, 2014 · 9 posts
jbearnolimits posted Sun, 09 February 2014 at 3:36 PM
Well...it worked with 2 morphs doing what I wanted...but then when I tried to use a 3rd morph it was messed up again. I would rather not have to create a new morph for every keyframe and have to turn one off and one on.
I am making a body part that kinda moves around in random directions. There are about 4 parts that move. They need to be posed independant of each other in animation. For some reason turning one morph on making part a move right is making part b turn north if it's morph is on and such.