Cage opened this issue on Feb 08, 2014 ยท 13 posts
deastham posted Wed, 12 February 2014 at 6:36 AM
Hi Pret-a-3D,
Sorry to hijack (sort of), but I have a related question. I am writing an exporter, and when the geometry is subdivided, it is exported with seams between the sections. Manual testing has shown that even when Smooth Polygons is turned on, the mesh is set to single skin and the subdivision is set to 1 or higher, SubdivGeometry comes back as None for one of Rex's body parts, but his hair (which shouldn't be subdividing) returns something for SubdivGeometry. What am I doing wrong? I have been using Actor.Geometry() before now, but would like to be able to export Rex's geo with the subdivision info intact (exporting to 3Delight for a personal project, no release or competition planned :P).
Thank you in advance for any help,
Jadan