infinity10 opened this issue on Feb 12, 2014 · 78 posts
DarkElegance posted Sat, 15 February 2014 at 1:29 PM
Quote - > Quote - > Quote - I'm not suggesting Poser users make the next Toy Story. I just meant why not try to make the visuals as interesting and good as the story, if that's the intent of your using Poser?
Because there's a tradeoff in quality vs quantity that has to be considered.
It's one thing if you can devote a lot of time to that one image to get it juuust right. It's quite another when you have to put out mulltiple images in a restricted timeframe and simply don't have the time to focus to make each one as perfect as you possibly can.
To use examples from other media, you don't expect an SF or fantasy weekly TV series to have the same quality of special effects as a movie in the same setting: they don't have the same budget, and more importantly they can't spend a year doing the SFX for a single episode. The cheap-ass monster Supershark vs Snotopus movies on SyFy have laughable effects, but that's what the budget and time allows (not to mention the number of people working on it and the infrastructure they have).
I know artists who do Poser/DAZ work for various webcomics and such who can do absolutely beautiful work, but you wouldn't know it from the webcomic because they can't spend the time on it. If it takes two days to set up and render one image to the quality they have the skill to do (assuming it isnt' a full-time job and they're doing it in their otherwise free time), but you need to produce 15 or so images a week, something's gotta give.
It's something a lot of people doing professional 3D portfolios often miss. Sure, that's a beautiful piece of modelling and texturing and lighting and rendering that took you a month to do. Show me what you can get done in three days, because for a lot (most?) professional work, that's a more realistic type of thing you're going to face.
AND that is where the premade models come in.
TIME constraints.
Also I find it abit ironic, in this thread the snitch about "modeling" to "sculpting"....I do not do animations. My work is purely for stills.
That being said, zbrush/(smaller brother) sculptris is modeling. But even in that aspect the snobbering shows up.
And it is snobbery. When one side is looking down on the other for which ever reason(be it a pedantic need to point out edges etc) or whether someone has "made an image from the ground up"..its snobbery.
It also works against the community as it (tries) to make others feel bad about what they do. It attempts to make people go "well what is the use"...it works to some extent. Which is sad.
Ill put out there again...
"I hate the terms low end and high end, they're all just tools, some are better at certain tasks than others. I see all of us artists as one big community, regardless of what software we choose to use or what sort of job we have." Pixars-Neil Blevins: April, 2013
If a PROFESSIONAL like Neil Blevins can see it...why cant all those other people looking down their nose cant?******
https://www.darkelegance.co.uk/