Forum: Poser - OFFICIAL


Subject: (dead horse warning) Snobbery against Poser (and DS) users

infinity10 opened this issue on Feb 12, 2014 · 78 posts


maxxxmodelz posted Sat, 15 February 2014 at 2:34 PM

BTW, Neil Blevins is a hero of mine, all the way back to his Blur Studio days.  I have all his plugin scripts for 3dsmax, and think his philosophy toward modelling and workflow are spot on.

That quoted statement was in response to someone asking questions about modelling and ptex.  I've seen it posted in the Daz forums.  Was that you he was talking to?  Here's a larger snippet of that quote:

Neil:

I still do a lot of my modeling in 3dsmax, as I find its modeling tools to be more plentiful than maya. Modo is cool too, but it doesn’t have any sort of construction history, so I tend to stick with max for initial modeling, and then finish up adding creases and what not inside of maya. Another reason I want all modelers to have opensubd support. Then people can move stuff from anywhere to anywhere. Makes a level playing field in terms of data, so people can use their fav app and it can all end up in the same pipeline in the end.

wancow (daz forums name):

In any event, thank you again for everything you’ve written and the attention you’ve given all of us! Those of us who live on the low end don’t get much respect from high end artists, and when we do, it’s very much appreciated!

Neil:

Haha. I hate the terms low end and high end, they’re all just tools, some are better at certain tasks than others. I see all of us artists as one big community, regardless of what software we choose to use or what sort of job we have. So it’s no problem, glad to help out everybody.

Anyone who is into modelling, and thinks sculpting is not a valid or important form of the modelling process is in for a rude awakening.  Even if your specialty is hard-surface modelling, sculpting is a great way to rough out your shapes for retopo. Or the other way around... block out in low poly, and add details in sculpting app (usually the workflow for organic modelling).  They work together as one workflow these days, and all serious modellers should know at least a little sculpting.*


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.