Nicola678122 opened this issue on Feb 13, 2014 · 22 posts
Nicola678122 posted Sun, 16 February 2014 at 12:43 AM
Quote - Dynamic clothing is a prop, a mesh that has no 'identity' of its own (so isn't in the 'character' folder). It gets its shape from draping over your figure.You can mostly fit dynamic clothing to any character.
Conforming clothing is a mesh designed to match the figure. It has the same 'identity' as the figure it is made for. As an example, if you were to load say a Victoria 4 figure and pose her, if you then load a conforming clothing item (drag and drop onto the figure) the clothing will automaticallyadopt the same pose as the parent figure (V4).
So that's why some clothes appear in the people directory! Conforming are in the people directory, and the rest (mostly) are in props.
Quote - Further, in the bottom fields of the clothing item's property tab you can tick to follow morph targets and scale. If you then morph and/or alter V4's scale, the clothing will automatically follow. No cloth room required. Only requirement is that the clothing item must already have those morph options available to it. That can be fixed quite easily now, but possibly a bit past what this explanation is about...
Dynamic clothing usually gives much more realistic draping than conforming clothing does, but it takes time. For many poses conforming is just fine, easier and quicker. It's really a matter of need; which is better for the image you want to do.
Just how does one do the draping? When I try and do it, it looks like Dawn slept in it...
Quote - Oh, and there are hybrid conforming/dynamic clothes, usually dresses with conforming top and dynamic skirt. Close fitting bodice, flowing skirt, easy fitting. Best of both worlds.
Now that sounds useful!
Quote - Huge amount to cover with this one... like everything else with 3D software.
Thanks piersyf!
Knickers