infinity10 opened this issue on Feb 12, 2014 · 78 posts
DarkElegance posted Sun, 16 February 2014 at 10:20 AM
Quote - DarkElegance :
good lesson with texturing http://www.youtube.com/watch?v=W07H7xeUnGE
and forgot to say when modeling or retopology .the rule is to model 100% quads.
Most insain rule ever but that's the rule.
even thou catmull clark can SubD Tri's most app's leave's that part out.so ya model or retopology beast with a 5000 polycount with mostly quads and a few tri's ,SubD once.makes the polycount 20.000 & 100% quads ,magic.
it's how Vicky 4,5,6 is modeled more or less.think there might be some mudbox in 5,6.
stonemason :
lets sincerely hope all of the real out dated 1995 CGI Tech has been upgraded buy now :unsure:
OH thank you for the links!
I like how easy it is in sculptris to get a creature out of it. Its just the extra stuff that is bogging me down. But I do want to learn to get it rigged etc. I will go through those links and try to move forward with the models.
https://www.darkelegance.co.uk/