jjroland opened this issue on Feb 21, 2014 · 11 posts
jjroland posted Sat, 22 February 2014 at 11:38 AM
Joe, Thank you :)
I had decided while waiting to just do it with Hexagon. I do have zbrush and pml, but my memory isn't what it used to be and I keep forgetting the processes lol.
It's really just a 'hair up my butt' project anyway. Frustrated with 'mesh intersection' rules on pose sets, especially where it applies to finger/hand/foot pads. The feet do not float above the floor with no depression whatsoever, yet that is required when you release a pose set.
So I kinda got an idea to include morphs for those pads depressions.
It would absolutely be great if I could create the morphs specifically for those poses, so on that note it may be in my best interest to dust off zbrush and give it whirl. Not sure if I'm up for that challenge just yet though.
I very much appreciate the info you gave. I'm going to try that method now (morph brush export) and see if the results are acceptable.
Thank you.
I am: aka Velocity3d