DarkElegance opened this issue on Feb 21, 2014 · 9 posts
DarkElegance posted Mon, 24 February 2014 at 7:45 AM
Quote - would be a 5 min job in blender (any modeler really)
in blender load a B/G image of leaf
load a plane then subD a couple of times
move points around to make shape you want
then add thickness (soildify mod in blender)
if you dont like blender ;-) some dont lol
send me pics of leaf you like an some idea of how much detail, veins will push poly count up or I could do a low poly one and you can sculpt details in
hmmm I wonder if I can do something like that in sculptris. load the place, put an image of the leaf on it and work around to create the leaf...I hadnt even thought of that.
Ill post when I see if it works :)
Thank you for the suggestion!
https://www.darkelegance.co.uk/