infinity10 opened this issue on Mar 01, 2014 · 21 posts
infinity10 posted Sat, 01 March 2014 at 10:03 AM
I have spent 2.5 hours trying all the alternatives but I don't like light bouncing off a non-light emitting dome surface. I am using a procedural shader on the dome surface, and the water reflects the light so much better when the dome is an emitter. I think I will add a cylinder around the figure to create a "holy light beam".
Here is my render with IBL light. Still pretty much blue, but let me try that holy light thingie.