shante opened this issue on Mar 02, 2014 · 15 posts
shante posted Sun, 02 March 2014 at 12:40 PM
Quote - Are you trying to add these morphs to an existing M4 with Morphs++? Have you tried loading a new M4 base after the M4 Enhanced installation and initialization?
Any time you add a new morph pack to your runtime, and after running initialization, you must load a new base model and then add the morphs. Any pre-existing morphed models prior the new package will not accept any additional morph channels.
Are you saying I need to reinstall M4 and run the initializer again every time I add a new set of morphs to my Runtime for M4? There was no request for initialization after installing the M4 Enhanced-Mina set and I have never had to do that with any other add-on morph package for M4. All the Morphs i have, wheteher imple free offerings or more complex purchased offerngs from here or DAZ worked great w/o all that darn initializing? M4.x was initialized when firt installed and worked fine since...until now. But to as I said I did reinitialize and reinstalled M4 Enhanced-Mina to be sure with the same problems ensuing.
Or am I supposed to put a clean base M4 into the scene before injecting the Enhanced morphs set? If it needs the ++ morphs for M4 how do you do so if that is the case?