Forum: DAZ|Studio


Subject: Poke through when I render

jdavison67 opened this issue on Mar 04, 2014 · 18 posts


markht posted Wed, 05 March 2014 at 10:41 AM

Quote - Another item.

Displacement…

I noticed on some seems I was seeing the skin poking through so I changed the minimum displacement from -0.10 to 0

This eliminated all of those instances.

JD

What shader are you using?

The image you have shows no displacement map and the displacement strength set to zero. If there is no displacement map set, most shaders will ignore the displacement values. However, the AoA SSS shader seems to create displacement maps on its own. You need to always set all the displacement min/max values to zero with the AoA SSS shader.