EClark1894 opened this issue on Mar 09, 2014 ยท 229 posts
charlie43 posted Sun, 09 March 2014 at 11:12 AM
SM should definitely focus on software development as far as I am concerned. Without the proper tools, an artist is at a disadvantage and must work doubly hard to get the desired results. I've pretty much stopped using Poser because I have never been really satisfied with the results of my renders. Do I blame this all on Poser? Of course not - my skills using the program are not as advanced as many of the folks here on the forum. I've tried very hard to learn how to use Poser correctly, and I have had a lot of encouragement and great advice here on the forum. I am still dissatisfied with my results. I do not expect Poser to "do it all" for me, but i also think I shouldn't need a degree in software applications to produce a decent render. To be very honest, I achieve much better results with DAZ Studio because lighting, materials and just about everything I can think of works much better for me and is more intuitive in DAZ vs Poser. My concentration in the past couple of years has been on modeling and texturing because of my poor results using Poser. I have had Poser since Poser 7, and even though I now own Poser Pro 2010 and could easily afford to upgrade to Poser 2014, I will not do so because of these issues. I strongly believe that content should be created by the artist and the many great content developers I see here on Rendo and other sites. it is amazing to me what some of these people can accomplish, and my desire is to emulate them. I work towards that end results. With the many free applications available today, such as Wings 3D and Blender, there is a great deal that can be accomplished in content creation. It is the niche I have fallen into, and work towards good results every day. I use Poser/Daz to test my creations, and I have mixed results over the two apps. Is it just me and my inability to create proper mesh? Maybe, but I have to think that if Poser was a bit easier to work with and you didn't have to spend all your time messing with lighting and materials to get decent results, then everyone would be a bit better off. Let SM stick to improving their software. It is where they do the best work.
My 2 cents...
C~