EClark1894 opened this issue on Mar 09, 2014 · 229 posts
AmbientShade posted Mon, 10 March 2014 at 5:04 AM
Quote - I seem but that still doesn't make Genesis work natively in Poser, no matter how smart her mesh is ;)
Smart topology has nothing to do with the software or platform you're making it for. It is just as valid in Poser as it is in DS, or Max, or Maya, or C4D or any game engine, or any other program.
It's about understanding edgeflow, how geometry works in rigging/animation and how to properly represent human (or whatever other creature) anatomy.
~Shane