EClark1894 opened this issue on Mar 09, 2014 · 229 posts
prixat posted Mon, 10 March 2014 at 6:18 AM
Quote - Poser OTOH has lots of tech glued to it because it was cheap, easy to implement and looked cool in the advertising blurb. And then it still took several iterations before that "cool" tech actually worked like it was supposed to be.
To be fair, isn't that how most software evolves?
SubD first appeared in DS3, as just another menu item, 5 or 6 years ago.
Another example, SSS has been in DS for many years but we only got an 'easy to use' shader a few months ago. (pure coincidence that it was when SSS arrived in Poser!) :rolleyes:
regards
prixat