JoePublic opened this issue on Mar 10, 2014 · 164 posts
vilters posted Mon, 10 March 2014 at 8:06 AM
Lo or Hi resolution mesh.
A good mesh is build by a creator who knows human anatomy and who puts the edgelines where they are needed.
The rest can be done with careful management of crease angle and SubD.
My current is as follows.
Knowing that:
I always set crease angle at 180° on all figure groups, render with Smoothing enabled in the render settings, and at SubD level 1.
No shrinking or expanding any more, and Smooth figures that maintain size.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!