EClark1894 opened this issue on Mar 09, 2014 · 229 posts
hornet3d posted Mon, 10 March 2014 at 12:00 PM
Exactly, old figures that use old tech, it makes you wonder why SM waste money on new tech that only a small percentage of the user base will ever use.
If SM isn't going to support TriAx WM and the DSON codebase, then they need to "bite the bullet" and concentrate on both software & content, they need to create figures that not only use all of the bells & whistles available in Poser, but that are also nice enough to work with right out of the box rather than being fugly as hell. They then need to hire content makers to churn out clothing, hair and character sets for them, basically flood the marketplace, which is basically what DAZ does.
Weight mapping works with V4 as does subdivision,IDL,SSS, the fitting room and so on. I keep hearing that V4 is a 'old' figure but I do not see any evidence that the newer figures provide anything exceptionally more than the older figures. What is more, all these new features work in Poser, with my exisiting content, without any strange bolt on afterthought reworks. Despite what others say there are some of us who are happy with Poser and the new features and do not see any reason for SM to change thier business model. Sure there are prophets of doom but like all such prophets the future shown is based in fiction rather than fact along with a healthy amount of personal bias.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.