Forum: Poser - OFFICIAL


Subject: Content or Software?

EClark1894 opened this issue on Mar 09, 2014 · 229 posts


maxxxmodelz posted Mon, 10 March 2014 at 12:42 PM

Quote - You guys have made some great points, especially those of you who seem, in theory, at least, to know about topology and edge flow. Here's where I diverge from you though. Poser has made the software, and given you the tools and the features to use. However, Poser has always depended on third party principles to create the content. That hasn't changed. What you want, however, is for Poser, SM to go the whole distance and make the figure for you as well. So what i don't understand is why don't one of you step forward and create this great and perfect 3d figure yourself? I swear, if I knew how, I'd do it in a heartbeat. Talk is cheap. Let's see some action.

Well, in my case, I don't play video games anymore, so I actually use Poser as more of a "pass-time".  It's just a fun, easy way to play around with some 3D stuff.  I've modelled my own character in 3dsMax years ago, and continue to improve and expand on it with my own morphs, clothing, etc., which I model myself.  I use that as the basis for most of my commercial, commissioned renders or animation needs, and all my serious work.  I don't have time to model yet another character to offer for Poser, because I'm only using Poser at at this point in my spare time, as a way to relax and have some fun.  I took down all my Poser renders (except for one) because I use most of my own models now.  I couldn't keep up with all the copyright and EULA crap that is tied up with stock models these days.  You can use this one for commercial renders, but not that one, etc.  I might use Poser now as a way to screw around with some concepts or ideas, if I feel like playing with different human characters, like some might use a video game, to unwind and clear their head.  It also helps when you are lacking inspiration or get burned out.  Then when I'm ready to seriously create something again, i don't use Poser.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.