EClark1894 opened this issue on Mar 09, 2014 · 229 posts
maxxxmodelz posted Mon, 10 March 2014 at 3:45 PM
Quote - So in the never ending bashing of all things new (and it was better before! ;), today is it fabulous zRemesher tool turn to stand in the Straffstock. And as always, it is 100% here or 100% there. Either you do all by hand or you let ZBrush do all with a simple click. LOL But in reality, for practical people, in real life there is never 100% here or there but somewhere in between. You can control the topology of ZRemesher by the simple expedient of making holes in the mesh (boolean cuts). The edge flow will be forced the way you want by pure brutality, so to speak. Then you have to fill the holes manually -true, but still a great time saver.
I'm in disbelief that anyone would think Zbrush was getting bashed here. No wonder activity in the forums has declined.
Zremesher IS wonderful, and a great time saver. No one said it wasn't. Still, anyone modelling human figures intended for any kind of deformation or rigging would stand to benefit from learning how good topology works, and why. There's still more to it than pressing a button, even with Zremesher. Even when Zbrush allows you to define edge loops in the remesher, you'd still benefit as an artist/modeller to know where to actually place the edge loops, how to optimize, and where to terminate them. Sadly, many of today's artists do not want to educate themselves about topology, and why it's important. NO ONE is saying it's one way or another. Quite the opposite of that actually.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.