EClark1894 opened this issue on Mar 09, 2014 · 229 posts
maxxxmodelz posted Mon, 10 March 2014 at 4:55 PM
Quote - That is what we hear, day after day, week after week, year after year in this forum. You are preaching for the choir.
However none of all these people has ever shown that they can do better and neither have anyone from Poser.(Better than Daz that is)
Well, that depends on what you mean by "showing" they can do better. In my case, I've posted my models in other forums, and I did have a gallery of my original work here at one time. I took it down for personal reasons. That's neither here nor there when it comes to what we are discussing. It's not the fact that people keep saying stuff about topology, it's the fact that the people who DO model things for poser don't seem to listen. It's not like we're lying about good topology, and why it's important. It's not a myth.
I don't think Daz, as a company, make bad models. I think the models Daz puts out are actually modelled very well for what they do. Genesis is a great mesh. I didn't even suggest anything about Poser models specifically, except for the fact that there are people out there who think sculpting something, then slapping a quick Zremesher on it, is good enough for a character model. That's something Poser users SHOULD be concerned about, that there's actually modellers out there who believe this.
Poor topology can result in all sorts of issues down the line. It can make it difficult to rig the model correctly, it can result in poor UV mapping, and it can even result in render issues. Did you ever have a model that rendered fine in Firefly, but then you bring it into Luxrender or Octane, and suddenly you see problems, like self-shadowing, black spots, or other strange artifacts? You might think that's due to lighting or materials, or render settings, but it can be a result of poor topology (ngons, skinny polys, or insufficient subdivision).
If the choir is preaching, there might be a reason.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.