EClark1894 opened this issue on Mar 09, 2014 · 229 posts
RorrKonn posted Mon, 10 March 2014 at 6:03 PM
Quote - Where would i go to learn more about mesh topology?
This get complicated and confusing.
Methods change as app's get better but for now.
https://www.youtube.com/watch?v=cpVCvgvzR_I
You can use this for game meshes or SubD meshes with vector maps.
Game meshes will be 100% Tri'ed when finalized. Have normal maps instead of vector maps.
SubD meshes you model or retopologize with mainly loops to have a good flow.
All the edges flowing in the same direction. See Roxie for a good example.
V1's Posetta was not modeled to be SubDed.
for character you just model in C4D they start at 5000 polygons with most Quads but some Tri's.
You SubD once makes poly count 20,000 and 100% Quads. the mesh is finalized
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