Forum: DAZ|Studio


Subject: How do you fix the issues with this specular issue?

jdavison67 opened this issue on Mar 10, 2014 · 10 posts


Medzinatar posted Mon, 10 March 2014 at 9:51 PM

There is a new subsurface shader base included with DS 4.6

In addition to SSS (which can be turned off), it has several specularity options including Fresnel.  You can apply this to existing shaders on a per material basis or the whole object.