EClark1894 opened this issue on Mar 09, 2014 · 229 posts
AmbientShade posted Tue, 11 March 2014 at 3:43 AM
This is actually a good example for why I DONT use zremesher for my final mesh.
This isn't bad tho, but it still needs a good bit of work.
Stretched polys under the breast and bunching of polys along the peak of the breast, this will cause distorted UVs, making it very difficult to evenly texture in a 2D app like photoshop. The geometry needs to be relaxed in this area.
Poles should never lay along the center line of the model, especially not 6-pointed poles. They create pinching and artifacts in renders.
Same with triangles. Far too many triangles dispursed around the geometry in various places, many of them are completely unnecessary and could be spun together to form quads. For low poly models its more acceptable to have triangles, in discreet places if you can't get rid of them by working the mesh without adding more unnecessary geometry.
I'd take this mesh into a modeler and correct the tris, stretching and poles. An extra 20 minutes of attention by hand would make the mesh much more useable and eliminate a lot of potential problems down the road.
~Shane