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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: poser fitting room advice


perilous7 ( ) posted Tue, 11 March 2014 at 4:54 AM · edited Thu, 01 August 2024 at 10:47 PM

Hi all

I want to start making my own clothing and ive been trying to learn by adjusting existing geometries that i have but to no avail, my problem is i can get the clothing to fit no problem, its when it comes to moving them, im not really sure about using the joint falloffs etc does every joint need blending?

How do you know how far to apply the blending,is it a set ratio per bone or just done on a trial and error basis? if so,doing this must be very tedious process as most joints can be rotated through quite a wide range? 

apologies if theres a REALLY simple answer to this, it seems to be achilles heel, comprehending the complex,but the blindingly obvious escapes me :-)

 

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


vilters ( ) posted Tue, 11 March 2014 at 5:13 AM

If you make a new object file/clothing, I suppose you build that clothing over the existing figure in a 3D app like Wings or Blender? So it should "fit" the figure pretty good.

In Poser
load your figure (V4, Roxie, what ever) and zero
Load your new object file => File => Import wavefront object file

Your new clothing object should load exactly over your figure you build it for.

Goto the fitting room.
Set up a new fit session.

Load your clothing object file (tht is loaded as a prop untill now)
Load your figure to conform it to

As you build the clothing for the figure it should"fit" and no fitting should be required.

You can go imediately to => Create figure.

Select the bones to transfer
Select autogroup if you build the new clothing without groups.
Select Zero, and save under a new name.

Go back to the Pose room

Delete the original object file.
Now with the new clothing figure selected, click "Conform to" and select the figure to conform it to. (V4, Roxie, what ever)

Now the clothing follows all bending and twisting of the figure.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


perilous7 ( ) posted Tue, 11 March 2014 at 5:27 AM

Thanks for your reply :-)

im sure ive done all the above but i still get areas where the mesh of the clothing seems to break up, however im at work at the mo so i will try again from scratch and follow your instructions exactly, i may have missed something out :-)

 

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com


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