Forum: Poser - OFFICIAL


Subject: Content or Software?

EClark1894 opened this issue on Mar 09, 2014 · 229 posts


maxxxmodelz posted Tue, 11 March 2014 at 2:31 PM

Quote - I do create my items with Poser in mind. Poser allows me to use a good number of modeling features, but not all. This has nothing to do with topology at all and that is what some fail to understand. Some of these modeling features do not work in DS at all, DS does not support them. To get the same result in DS, I have to model completely differently and avoid a number of features my modeling application offers me. This has nothing to do with topology at all, it has everything to do with how the end application interprets the data given to it in the object file. Yes, I can export models to .obj and while Poser will read them fine, I can make DS crash in mere seconds. Same goes for Vue, an item can work fine in both DS and Poser, but can sent Vue off into a crash...... in spite of the the topolgy being perfect.

Clearly the modelling features you can't use for DS are either causing something to happen to the surface topology that the DS importer doesn't understand, or something highly unusual is going on, because any mesh that works in Poser should work in DS just the same.  I've never ever had a mesh that didn't, based on the method of creation.  Once you export the object as an OBJ, whatever techniques were used to create it simply do not matter anymore.  The only thing that matters is the polygons, and how they appear on the mesh.  It doesn't even make any sense that DS wouldn't like you using a modelling feature, unless the results of using it were creating topology that is unreadable by the DS importer.  It isn't the feature in your modelling app isn't what DS doesn't like, it's the result of the topology that it produces which isn't compatible with the way DS imports geometry.  And that's exactly what we are trying to say here.  Topology is important, if you want consistant results.  All any modelling feature does is create polygonal mesh topology in some way.  I would be highly suspect of your topology being "perfect" , if indeed that is the case.

The only things that won't work the same in DS and Poser have to do with rigging, materials, and rendering.  The polygons of a OBJ, loaded into Poser, should load equally as well in DS, unless there's something highly unusual going on with the mesh that the DS importer is rejecting.  That would indicate bad topology (unless it's a material issue).  Mat files could cause loading issues too.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.