3doutlaw opened this issue on Mar 12, 2014 · 12 posts
jjroland posted Wed, 12 March 2014 at 1:47 PM
Yes it is possible. Although fair warning I have no clue at all about DS. Vilters was kind enough to write a tutorial on doing just this not too long ago for me.
Here is the relevant part of that:
I use an import scale factor of 500.00 and export factor of 0.002
FULL BODY MORPH
Open Hexagon, yeah, you do not need Poser.
Open => Wavefront obj, and load the figure object from the Geometries folder.
In the Open window!!!
1.000
None
X
Y
Z
4 BLANKS
and select; Merge groups = put a X in the suare
Your obj will load as a singel group enabling you to morth over the group seams.
In the right window you will find only a single group.
Click on the little blue triangele in the left border as before, and all your material zoens will be there.
texture your object as before
Set color ans specualr to white using the sliders, and load the texture for each material group.
Voila, textured obj in Hex.
Morph, move the points, lines, poly's.
DO NOT DELETE or ADD any...
When ready?
Export => Waverfront obj., also with "merge groups" selected and the rest
1.000, NONE, X, Y, Z, and Blanks.
Now!!!!!
Open uvmapper free
load the morphed object. File => load model => load you morphed object.
File => Import UV's... => Open the ORIGIONAL UNMORPHED V4 object here...
Save model => Save and overwrite your morphed object... (or give a new name you can clearly find.
Open poser
Load V4
Figure=> load Full Body Morph=> point to your morphed object.
Voila, done.
SYMETRICAL PARTIAL BODY MORPH
Did you import V4 in Hex with the option " Merge groups selected"? As I stated in my tutorial?
If you did, Hex does not care if the feet are in different groups.
Hex made one group.
So yes, in that case you can put symetry ON.
But?
Maintain control.
Hex makes errors in symmetry sometimes.
I always X-Check
Sometimes I selct points, other times I select edges, sometimes I select poly's.
Just X-check that Hex did do its symm thing.
Then for your injections, dimension 3d has a couple utilities for sale here that you can do it with OR you can try to follow this tutorial: http://nerd3d.com/modules.php?name=Content&pa=showpage&pid=13
I am: aka Velocity3d