3doutlaw opened this issue on Mar 12, 2014 ยท 12 posts
RawArt posted Wed, 12 March 2014 at 1:48 PM
Did you model from base resolution?....that should be the first thing to check. You have to build morphs from base resolution.
hex is also well known for corrupting meshes.
You could try to open the object into uvmapper, and import the uv's from the original base figure, and hope that cleans things up.